INTERPLAY
Kinetic Design Competition
The built environment is becoming more dynamic as new technologies, such as smart materials, robotics and AI, enable it to be more responsive and adaptable to people using everyday things. This will involve ‘motion’. INTERPLAY is aimed at encouraging the design of ‘elegant motion’ in products, services, systems and experimental sculptures to add more value to the built environment and to make it more enjoyable for the wellbeing of people.
This has been referred to as ‘4D Design’. It has the ethos of ‘CREATECH’ and ‘STEAM’.
The Design Education Trust is keen to see how imaginations could influence future designs in the ‘everyday’ world to involve more graceful and playful ‘motion’ as well as functional movement, and even inspire scientists to create new materials and technologies for speculative kinetic designs.
For example, plain solar panels and noisy wind farms are unsightly with limited possibilities for their location. You may be inspired by the botanic world, where beautiful flowers elegantly open and close in response to their environments. Cities could look very different, with graceful flexible moving energy facades on buildings, or magnificent urban power gardens with energy harvesting kinetic sculptures.
For example, product designs, such as home appliances, may work well and look pleasant in modern kitchens. Their use is however currently solely functional, and could be made more playful, where products and people interact in engaging ways using movement and sound. How could a more kinetic toaster, washing machine, or an LED table lamp be designed? How might autonomous cars politely ‘behave’ with you?
For example, avant- garde kinetic sculptures that explore new technologies could inspire designers, architects and engineers to create more elegant motion in things of the everyday world around us. Design research into new principles and methods could be done through kinetic sculpture, where the new knowledge gained is transferred to the professional design community.
Awards are given for the most imaginative and elegant kinetic designs.
Eight Awards were given of £1,000 for developing short-listed design proposals further.
The final Award of £8000 went to “URBAN ELEGANCE” – a delightful traffic light system.
The design of ‘elegant movement’ must be the key feature of any Design Proposal. Below are some additional characteristics that judges may look for:
We would like you to have fun in exploring the topic of ‘kinetic aesthetics’ of movement and be part of a new community of like minded creatives from different disciplines. A few more details on what is being looked for in Competition Entries is listed below for your guidance. Your Proposals may for example involve the following:
Creative students preferably in an inter-disciplinary team
The ‘INTERPLAY’ Design Competition is open to undergraduate and postgraduate students on creative courses within the UK, and their recent graduates (*2022/23). For example, students are eligible from: design, architecture, design engineering, sculpture and ‘applied’ performing arts, or other creative disciplines.
A Final year project of a graduating student is eligible as a Design Proposal to INTERPLAY.
However it is recommended that a proposal to INTERPLAY is a development of such a final year project and it fully encompasses the INTERPLAY theme, along with a small design team to help you implement it if it is successful. A design team must be lead by a student and comprise mainly students but may have a technician as a member in a minority capacity.
(Please note; project work must take place within the United Kingdom, and that independent designers and artists are not eligible to Enter INTERPLAY)
In ROUND 1; Entries from a wide variety of disciplines are encouraged. These should propose creative and imaginative projects that can translate into artwork/experiences and engage non-expert and wide ranging audiences.
This Competition can be used to support original ideas in response to the INTERPLAY theme, and in-progress works at the conceptual stage that encompass the theme. A Final Project of a student graduating in 2022/23 may be the basis of an Entry, however you are advised to ensure it satisfies the theme of INTERPLAY well, and you form a small team to help you propose development of it if it is successfully.
To Enter the Competition you are required to use an online Competition Entry Form, and answer all questions.
You need to submit via the ENTER BUTTON the following items for an ENTRY:
a. CREATORS STATEMENT – This should outline briefly your/your group’s previous work, and why you consider your Entry is special. (300 words max].
b. DESIGN CONCEPT [Short summary of your Project Concept that describe how your Proposal addresses the Competition theme – (300 words max ) PLUS ONE VISUAL of the kinetic narrative that you would like to develop e.g. a storyboard (recommended), or a simple annotated/animated physical maquette model, or basic computer simulation.
c. A TWO MINUTE Mp4 VIDEO, This need only be a phone camera video, where you verbally explain in person the rationale concerning (b) above, highlighting the features within your design concept that you are proud of. You may point briefly to your visual material during this.
d. A DRAFT TALK PROPOSAL: This is a draft ABSTRACT only for an illustrated Presentation on the insights you have on your project topic. (Drawing from (a), (b), and (c) above. [100 -300 words max]
e. £10 ENTRY FEE. This includes an invite to the Exhibition Private View and £10 discount for each member of the team for the INTERPLAY Symposium in December at the Royal Society of Sculptors, London. (Details tbc)
NOTE: ROUND 1 AWARDS are in process of confirmation. If you entered and have not received an email then you are on a reserve list. Award nominations will be confirmed by 7th August. All entrants will be informed by 15th August. (Your Entries are kept confidential to INTERPLAY Judges and DET. )
The items required for ROUND 2 are:
( An updated Creators Statement is required if there is a change in team members but it is not scored,)
a. AN UPDATED CONCEPT PROPOSAL that demonstrates your designs originality with clear potential for further development and public presentation of an artwork/experience within a festival/venue/ presentation partner in December 2023.(1000 words max)
b. A PROFESSIONAL DESIGN SPECIFICATION that comprises a 4D time channel script, and a 2D/3D drawing along with a Production Statement to realise your kinetic object. (300 words + Project Plan + Budget).
c. AN UPDATED VISUAL: This may be a physical prototype, model, maquette, or a computer model or simulation of your physical Object.
d. AN A2 INFO-GRAPHIC POSTER suitable for an Exhibition. ( PDF file)
e. A DRAFT PRESENTATION that is illustrated. It will form the basis of a personally presented Talk at the Symposium on your Kinetic Object and the process of making it with critical context of the field it is placed e.g sculpture, product, design, architecture etc. (30 Minutes max including introductions, and a Q & A session at the end.
Item (e) should comprise a summary 10 Minute MP4 Video as an overview of your Proposal that will be useful to inform the Judges and also for the Exhibition and can be part of the Symposium Talk. The draft presentation may also include PowerPoint slides, a written piece and an object demonstration if appropriate. .The draft presentation can be refined after submission date of 15th October up to 4th December 2023 but Judges will mainly use the draft to assess this Item of your Entry.
(The media requirements may vary slightly from the above and a DET Media Mentor will guide formats used to assist the INTERPLAY Exhibition.
FURTHER INFORMATION: Provided on 15th August to all Award Holders..
FUNDS: Made available from 15th and 30th August for Proposal Development Award holders.
SUBMISSION of all ROUND 2 ENTRIES SHOULD BE PLANNED FOR BETWEEN 1st OCTOBER & 15th OCTOBER 2023.)
EXPERIENCE: All Entrants will be invited to the Private View and to apply for a ‘priority place’ at a Day Symposium. (T&Cs)
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A. design of ‘elegant’ movement, delightful sound and even haptics within products, architecture, services and systems , as well as creative kinetic sculptures.
B. design of ‘playful’ morphing of material structures within adaptive and interactive objects, from products like home appliances, for transportation, and for buildings to creative kinetic devices.
C. design of ‘dynamic surface effects’ with use of, or proposal of speculative new material technologies, such as for smart fabrics, other non-screen surfaces, and bio-tech membranes.
D. design of ‘good work’ using performative Arts practices, such as choreography for improving ‘enjoyment’, in the use of products and even services, especially for the mental and physical wellbeing of people in mundane jobs.
Designs may draw upon performing arts theories and practices such as choreography for movement; music composition for sonic design; drama and poetry for design of any narratives.
Designs should focus upon the physical analogue world of action. Digital control may be involved, such as the use of cyber-physical technology.
AR, VR and XR kinetic designs in 3D real space or in the Metaverse may qualify, but animated designs solely for 2D on-screen do not.
Designs should be human-centered, although all projects should be mindful of sustainability issues, environmental pollution, and be climate-change aware. For example, a project involving speculative new designs for responsive solar or wind energy collectors should focus upon any visually aesthetic kinetic movement or surface changes that add value to the experience of them by people.
Art works should be viewed as pure design research, where outcomes from experimentation with dynamics can be transferred to the design community. For example an artist creating an innovative kinetic sculpture should be mindful of the commercial possibility of its characteristics to influence product or architectural designs and add value to them.
Designs should be universal. They should be delightful for all kinds of people. As such a particular user group identity and its requirements should not be served above others in a design project. All projects are assumed to serve social inclusivity.
You may be required to provide further clarification on the characteristics of your Project should the Design Education Trust request it.
The Design Education Trust will provide further clarification at its discretion on the scope of Projects for the ‘INTERPLAY’ Design Competition. A Trust representative can visit your Institution at the request of students or staff for a collective Q&A session, or a video call may be possible by as an alternative.
1. An outline of the 4D DESIGN notion at:
https://www.4d-dynamics.net/whatis4d.htm
2. For numerous examples of kinetic art:
http://www.kinetica-museum.org
3. An example of very simple elegant movement at:
www.4d-dynamics.net/docs/4Dbooklight.mp4
4. Numerous examples of Cyber-Physical devices at:
https://www.youtube.com/watch?v=xPZsWItjvds
5. For botanic inspired kinetic sculptures , see: https://www.selfridges.com/GB/en/features/articles/superculture/the-art-block/
6. For an example of dynamic architectural structures using memory metals, see: https://youtu.be/V17Lp1X0_ao
An INTERPLAY POSTER download with the new deadline of 30th JUNE 2023) at: www.4d-dynamics.net/docs/Interplay-NewPoster.pdf
(More may be added in due course.)
For Guidance below are the Competition Terms & Conditions with its Rules of Entry. In the event of any doubt please contact The Design Education Trust for clarification.
Terms and Conditions.
a. All Intellectual Property Rights (IPR) within an Entry are retained by their authors, however by submission to the Competition the author(s) gives the Design Education Trust permission to use all items as it sees fit within publications with due acknowledgment of the author(s) and without compensation of any kind.
b. Failure of a ROUND 1 Winner to submit an ENTRY to ROUND 2 without prior consent in writing of the Design Education Trust may require the Development Award to be returned in full. If good reasons are provided for this non- submission, The Design Education Trust at its sole discretion will decide what expenditure may be valid.
c. The design concept that won a Development Award must be followed through and not changed without the express permission of the Competition organisers in writing.
d. A development team may change individual members at any time but the Award funds must remain with the original team undertaking the work for the ARTWORK they were Intended for.
e. Funds for the eight £1K Development Awards will be provided direct to the Project Leader for use as it is seen fit for assisting the development of the Proposal.
f. Funds for the one £8K FINAL AWARD may comprise up to £3k for assisting group participants to undertake work in their own time, and £5K for itemized costs to produce the concept as an ARTWORK.
g. Funds will be transferred to a Bank Account as specified in the Budget submitted. The £3K part of the Award funds can be allocated by the Group Project Leader as it is seen fit. The £5K of Award to produce the concept as an ARTWORK funds will be made available for itemized costs in accordance to the budget provided in the Development Award submission.
h. Should there be any doubt as to expenditure of Award Funds the Project Group Leader must consult the Design Education Trust.
i. The Design Education Trust will not be liable for any costs not specified in the Budget approved. This includes any additional taxes, or on going costs related to items or processes used to produce the ARTWORK for its submission, or maintenance or storage of the ARTWORK after its submission.
j. Submission of the final ARTWORK will be to a venue specified by the Design Education Trust.
k. Costs of submission, such as transportation, must be part of expenditure of the Award funds and not an extra. Assembly of the ARTWORK must also be included and disassembly with removal from the venue of submission or the Exhibition venue if different. Any insurance for the ARTWORK is also to be part of the Award Funds and not and extra.
l. At its sole discretion, the Design Education Trust will consider exceptional costs to present the ARTWORK physically for an Exhibition.
m. Any public exhibition may be a virtual Online Exhibition or be a Physical Exhibition. This will be solely decided by the Design Education Trust depending upon the circumstances around the time of the Final submission of ROUND 2.
n. Reasonable effort will be made by the Design Education Trust to consult Award holders on all matters.
o. Where opinions might differ as to the interpretation of Rules, or any action related to the Competition, its Awards and their Submissions, Entrants must consult the Design Education Trust for comment. A final decision rests with the Design Education Trust on all such matters.
p. The Design Education Trust reserves the right not to make one or more Awards as specified if in the opinion of the Judges the standard of Entries has not met that they consider appropriate to given an Award.
q. All data will be kept in accordance to legal requirements under UK law.
r. All project work must take place within the United Kingdom.
s. Proof of student status may be required.
t. The Design Education Trust may amend the Terms & Conditions and any date of the Competition deadlines in circumstances it sees fit.
Competition Rules of Entry
By submitting an entry, the entrant confirms they have read and agree with the ‘Rules of Entry’ and understand these now apply.
Competition CLOSED at 12 noon Monday 3rd July 2023
Competition opened on the 15th April 2023